![]() ![]() It talks if you do things, like if you move the window around it starts saying "Weeeee!" as if it’s enjoying the ride. An interesting note to make in the way UI is used here is that the UI is an actual character in the game. ![]() In Anatomically Incorrect Dinosaurs, if you minimize the game, the game starts crying and singing "baby don’t hurt me" in a weird robot voice. ![]() It could cause the app to complain and protest that it has just been minimized. My favorite thing to do is to use UI counterintuitively to build on senses of helplessness, like reality is somehow disintegrating and things don’t make sense. This works well as a platform for humor. For example, the minimize button doesn’t have to just minimize. Okay, so without much of an introduction I’ll dive right in. If done right it reinforces the themes of your game, and even builds on it in a way that you might not be able to convey anywhere else. Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your “world building” rather than just UI work.Īll of my work heavily relies on UI to convey the message of the game, or further build on it. To me UI is just as important as dialogue, music, and design. ![]()
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